Vampire Genesis
DARK 8

Vampire Genesis

  • Archetype:
  • Vampire

  • ATK:
  • 3000

  • DEF:
  • 2100

  • View:
  • 3608




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Jan 1, 2026
30± 8/ 100
Power Score
Intrinsic 32
Deck 34

Vampire Genesis — Power Evaluation

Final Score: 30 ± 8 · Confidence: Medium

  • Intrinsic: 32 · Deck: 34 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion

Why it scores here

Vampire Genesis converts into a 3000-ATK Level 8 DARK Zombie plus a once-per-turn self-recursion effect (discard a Zombie to revive a lower-Level Zombie), which is real but modest winning value. It scores here because that value is gated behind a heavy, specific cost — Special Summoning it requires banishing 1 'Vampire Lord' you already control and forbids any other summon method — so it is a garnet-dependent payoff that does nothing on its own. Its large ATK and high Level earn no points; accessibility, resilience, and deck cost dominate the result. With zero opponent interaction and no combo data, it lands in the low band.

Axis scores

Axis Score Evidence
Accessibility 18 Must be Special Summoned only by banishing 1 'Vampire Lord' you control and cannot be summoned any other way, and no combo appearances show a practical starter route (card text / combo stat) (verified).
Combo & Conversion 30 Does nothing on its own and needs Vampire Lord already on the field to become a 3000 body with a revive; no recorded combos exist to confirm stronger lines (inferred from text).
Resource Economy 48 Discards 1 Zombie-Type monster from hand to revive 1 lower-Level Zombie-Type from the Graveyard — roughly even hand-to-board, repeatable once per turn (verified from text).
Effect & Interaction 5 The only effect is self-graveyard recursion with no negation, removal, or disruption of the opponent (verified from text).
Material Utility 48 A clean Level 8 DARK Zombie with 3000 ATK that serves as Xyz/Synchro material once it is on board, but its own self-locking summon clause makes that awkward (inferred from text).
Resilience & Flexibility 30 A single negate on the summon ends the investment, and it returns nothing if banished or bounced; the once-per-turn revive is a slow recovery piece at best (inferred from text).
Deck-Building Efficiency 28 Requires a dedicated 'Vampire Lord' engine slot plus Zombie fuel, and the 10-deck sample runs only ~1.2 copies, indicating a conditional 1-of rather than a free-roll (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 32, Deck ≈ 34, Meta = provisional. Modifiers: Severe garnet / brick (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 3000 ATK Level 8 DARK Zombie body that doubles as Rank 8 / Zombie Synchro material once summoned.
  • Repeatable once-per-turn Graveyard revival that can rebuild a Zombie board each turn.
  • Fits naturally into the Vampire shell, where Vampire Lord is already a supported piece.

Weaknesses

  • Cannot be Normal Summoned/Set and must be Special Summoned only by banishing 1 'Vampire Lord' you control — no other route.
  • Provides zero disruption, negation, or removal against the opponent.
  • Requires both a Zombie in hand to discard and a lower-Level Zombie in the Graveyard to gain anything.
  • Garnet-style setup cost makes it a win-more card rather than a reliable play.

Counters / choke points

  • Ash Blossom & Joyous Spring or any negate on the Special Summon ends the investment.
  • D.D. Crow / Called by the Grave-style banish on the key Zombie deprives it of revival targets.
  • Book of Moon / banish effects remove it before it can recur anything.

Best use

Recurring Zombie boss / revival payoff after Vampire Lord is established. Decks: Vampires, Zombie. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Cannot be Normal Summoned/Set; must be Special Summoned from hand by banishing 1 'Vampire Lord' you control and cannot be Special Summoned by other ways.; Card text: Once per turn, discard 1 Zombie-Type monster to target 1 lower-Level Zombie-Type in your Graveyard and Special Summon it.; Card identity: Level 8 DARK Zombie, 3000 ATK / 2100 DEF, archetype Vampire, legal in TCG/OCG/MasterDuel/DuelLinks.
  • Observed: Appears in 10 of the sampled decks, all main-deck, averaging 1.2 copies (max 2).; 'Vampire Lord', 'Vampire Kingdom' and 'Vampire's Domain' co-occur in 100% of those decks, confirming a Vampire-specific home.; No combo appearances were recorded (0 of total combos).
  • Inferred: The Vampire Lord banish requirement makes it a garnet-dependent payoff with low accessibility.; The effect is purely self-recursion, so it offers no opponent interaction.; As a Level 8 DARK Zombie it is usable material for Rank 8 Xyz or Zombie Synchro once summoned.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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