DARK
8Vampire Genesis
Archetype:
Vampire
ATK:
3000
DEF:
2100
View:
3608
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.
Vampire Genesis — Power Evaluation
Final Score: 30 ± 8 · Confidence: Medium
- Intrinsic: 32 · Deck: 34 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion
Why it scores here
Vampire Genesis converts into a 3000-ATK Level 8 DARK Zombie plus a once-per-turn self-recursion effect (discard a Zombie to revive a lower-Level Zombie), which is real but modest winning value. It scores here because that value is gated behind a heavy, specific cost — Special Summoning it requires banishing 1 'Vampire Lord' you already control and forbids any other summon method — so it is a garnet-dependent payoff that does nothing on its own. Its large ATK and high Level earn no points; accessibility, resilience, and deck cost dominate the result. With zero opponent interaction and no combo data, it lands in the low band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 18 | Must be Special Summoned only by banishing 1 'Vampire Lord' you control and cannot be summoned any other way, and no combo appearances show a practical starter route (card text / combo stat) (verified). |
| Combo & Conversion | 30 | Does nothing on its own and needs Vampire Lord already on the field to become a 3000 body with a revive; no recorded combos exist to confirm stronger lines (inferred from text). |
| Resource Economy | 48 | Discards 1 Zombie-Type monster from hand to revive 1 lower-Level Zombie-Type from the Graveyard — roughly even hand-to-board, repeatable once per turn (verified from text). |
| Effect & Interaction | 5 | The only effect is self-graveyard recursion with no negation, removal, or disruption of the opponent (verified from text). |
| Material Utility | 48 | A clean Level 8 DARK Zombie with 3000 ATK that serves as Xyz/Synchro material once it is on board, but its own self-locking summon clause makes that awkward (inferred from text). |
| Resilience & Flexibility | 30 | A single negate on the summon ends the investment, and it returns nothing if banished or bounced; the once-per-turn revive is a slow recovery piece at best (inferred from text). |
| Deck-Building Efficiency | 28 | Requires a dedicated 'Vampire Lord' engine slot plus Zombie fuel, and the 10-deck sample runs only ~1.2 copies, indicating a conditional 1-of rather than a free-roll (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 32, Deck ≈ 34, Meta = provisional. Modifiers: Severe garnet / brick (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 3000 ATK Level 8 DARK Zombie body that doubles as Rank 8 / Zombie Synchro material once summoned.
- Repeatable once-per-turn Graveyard revival that can rebuild a Zombie board each turn.
- Fits naturally into the Vampire shell, where Vampire Lord is already a supported piece.
Weaknesses
- Cannot be Normal Summoned/Set and must be Special Summoned only by banishing 1 'Vampire Lord' you control — no other route.
- Provides zero disruption, negation, or removal against the opponent.
- Requires both a Zombie in hand to discard and a lower-Level Zombie in the Graveyard to gain anything.
- Garnet-style setup cost makes it a win-more card rather than a reliable play.
Counters / choke points
- Ash Blossom & Joyous Spring or any negate on the Special Summon ends the investment.
- D.D. Crow / Called by the Grave-style banish on the key Zombie deprives it of revival targets.
- Book of Moon / banish effects remove it before it can recur anything.
Best use
Recurring Zombie boss / revival payoff after Vampire Lord is established. Decks: Vampires, Zombie. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Cannot be Normal Summoned/Set; must be Special Summoned from hand by banishing 1 'Vampire Lord' you control and cannot be Special Summoned by other ways.; Card text: Once per turn, discard 1 Zombie-Type monster to target 1 lower-Level Zombie-Type in your Graveyard and Special Summon it.; Card identity: Level 8 DARK Zombie, 3000 ATK / 2100 DEF, archetype Vampire, legal in TCG/OCG/MasterDuel/DuelLinks.
- Observed: Appears in 10 of the sampled decks, all main-deck, averaging 1.2 copies (max 2).; 'Vampire Lord', 'Vampire Kingdom' and 'Vampire's Domain' co-occur in 100% of those decks, confirming a Vampire-specific home.; No combo appearances were recorded (0 of total combos).
- Inferred: The Vampire Lord banish requirement makes it a garnet-dependent payoff with low accessibility.; The effect is purely self-recursion, so it offers no opponent interaction.; As a Level 8 DARK Zombie it is usable material for Rank 8 Xyz or Zombie Synchro once summoned.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






